
Anchoring
Earth becomes a foothold not easily surrendered. Temporarily protects against forced movement, without preventing voluntary…
Read the spellRock, ramparts and the balance of the ground. A magic of matter and resilience.
Browse the spellsGrimoire in preparation · The spells presented cannot yet be cast in the game.
Rock, ramparts and the balance of the ground. A magic of matter and resilience.

Earth becomes a foothold not easily surrendered. Temporarily protects against forced movement, without preventing voluntary…
Read the spell
Walls seem to hold nuances the eye alone could not read. Reveals unusual features in nearby walls without automatically solving…
Read the spell
Stone leaves its stillness behind and becomes a trajectory. A projectile that damages one target.
Read the spell
For a moment, the skin recalls the patience of rock. Temporarily increases physical protection.
Read the spell
Stone takes the simple, reassuring shape of a barrier. Creates a temporary barrier on an eligible unoccupied tile.
Read the spell
Beneath each step, the ground reveals a new harshness. Creates spikes that harm moving creatures; it does not permanently alter…
Read the spell
The ground seems to close around what sought to leave it. Temporarily immobilises a creature on the ground.
Read the spell
The weight of rock now follows the weapon’s movement. Temporarily increases a weapon’s physical damage.
Read the spell
Even the strongest material has its lines of weakness. Temporarily reduces a target’s physical protection, without making it…
Read the spell
What seemed immovable answers with a rumble. Damages and unbalances several grounded enemies.
Read the spell
The protection of rock becomes a dense, heavy shell. Absorbs a large amount of damage before breaking.
Read the spell
Movement seems to hesitate at the edge of stillness. Attempts to petrify a creature temporarily; immunities and resistances may…
Read the spell