
Healing Water
Water gathered in the hand becomes a promise of relief. Restores a small amount of health.
Read the spellMist, cold and soothing waters. A magic that protects, obscures and restores.
Browse the spellsGrimoire in preparation · The spells presented cannot yet be cast in the game.
Mist, cold and soothing waters. A magic that protects, obscures and restores.

Water gathered in the hand becomes a promise of relief. Restores a small amount of health.
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Cold gathers into a sharp, translucent point. Cold damage against one target.
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Outlines blur behind a presence of suspended water. Temporarily reduces the accuracy of ranged attacks against the character; it…
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Coolness answers the bite of lingering heat. Removes an ongoing burn.
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A thin whiteness announces the cold before it can be felt. Slows a creature susceptible to cold.
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Ice follows the body’s contours like a second bark. Absorbs a limited amount of damage before breaking; it does not occupy the…
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Clear water suggests what fades and what finds its place again. Dispels an ordinary poison.
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Relief takes time to return, like a spring finding its course again. Restores health gradually over several turns.
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The world narrows behind a white curtain. Damages and slows enemies in an area.
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Coolness deepens, carried by a surge of life. Immediately restores a large amount of health, without exceeding the maximum.
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Lines of frost sketch a boundary around the target. Temporarily immobilises a target; damage may break the effect under a rule…
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After turmoil, water suggests the return of balance. Removes several eligible negative conditions without resurrecting or…
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