Lockpicking
Effect active in gameStudy a lock and understand the mechanism hidden within.
Skills in this category
Study a lock and understand the mechanism hidden within.
Skills in this category
Picks a door or wall lock marked as pickable: 50% + 10 points per rank of the best living party member, minus lock difficulty (0–100), capped to 0–100%. Select lockpicks in inventory, then click the lock. Every attempt consumes one use, successful or not. Lockpicks: 5 gold in the shop, 5 uses, destroyed at zero, no resale or repair. A matching key opens or closes doors without being consumed. All keys and quest items are removed when the expedition ends.
At creation, choose three different skills at rank 1. Afterwards, one skill point lets you learn a new skill or increase its rank by 1, up to the ranks defined for that skill, provided the requirements are met.
| Rank | Required attributes |
|---|---|
| Rank 1 | No attribute threshold |
| Rank 2 | Agility ≥ 6 |
| Rank 3 | Agility ≥ 8 |
| Rank 4 | Agility ≥ 10 · Perception ≥ 8 |
| Rank 5 | Agility ≥ 12 · Perception ≥ 10 |
These thresholds are checked against the character’s attributes when learning. The current rank rules impose no additional minimum character level. Spending a point requires a living character outside combat.