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Valdren
EXPLORATION AND STEALTH

Trap detection

Effect active in game

A detail on the ground, an irregularity: learn to see passages differently.

Skills in this category
Learning book: Trap detection
LEARNING BOOKTrap detection
UNDERSTAND THIS PATH

Effects and use

Automatically detects hidden traps within one tile, including pits and trapdoors: 50% + 10 points per personal rank − concealment (0–100), capped to 0–100%. Each living skilled member has one attempt per trap per expedition; no reroll on return or reload. Once one member succeeds, the party can see the trap, but it remains dangerous. A floor trap deals its damage once per expedition; Dodge can avoid it.

GROW YOUR KNOWLEDGE

Requirements and progression

At creation, choose three different skills at rank 1. Afterwards, one skill point lets you learn a new skill or increase its rank by 1, up to the ranks defined for that skill, provided the requirements are met.

RankRequired attributes
Rank 1No attribute threshold
Rank 2Perception ≥ 6
Rank 3Perception ≥ 8
Rank 4Perception ≥ 10 · Intelligence ≥ 8
Rank 5Perception ≥ 12 · Intelligence ≥ 10

These thresholds are checked against the character’s attributes when learning. The current rank rules impose no additional minimum character level. Spending a point requires a living character outside combat.