Dual wielding
Effect active in gameTwo hands, two weapons, one movement to coordinate.
Skills in this category
Two hands, two weapons, one movement to coordinate.
Skills in this category
With two one-handed weapons equipped, each rank adds +1 to the attack roll and +5% damage for each separate attack, rounded down. This stacks with Weapon Handling; it does not create an automatic extra attack.
Bonuses apply when two one-handed weapons are equipped.
At creation, choose three different skills at rank 1. Afterwards, one skill point lets you learn a new skill or increase its rank by 1, up to the ranks defined for that skill, provided the requirements are met.
| Rank | Required attributes |
|---|---|
| Rank 1 | No attribute threshold |
| Rank 2 | Agility ≥ 6 |
| Rank 3 | Agility ≥ 8 |
| Rank 4 | Agility ≥ 10 · Strength ≥ 8 |
| Rank 5 | Agility ≥ 12 · Strength ≥ 10 |
These thresholds are checked against the character’s attributes when learning. The current rank rules impose no additional minimum character level. Spending a point requires a living character outside combat.