Ranged weapons
Effect active in gameDraw the string, steady your aim and let the bolt find its mark.
Skills in this category
Draw the string, steady your aim and let the bolt find its mark.
Skills in this category
For bow and crossbow shots, each rank adds +1 to the attack roll and +5% damage, rounded down. This stacks with Weapon Handling; range is three tiles with line of sight and each shot consumes one piece of ammunition.
At creation, choose three different skills at rank 1. Afterwards, one skill point lets you learn a new skill or increase its rank by 1, up to the ranks defined for that skill, provided the requirements are met.
| Rank | Required attributes |
|---|---|
| Rank 1 | No attribute threshold |
| Rank 2 | Agility ≥ 6 |
| Rank 3 | Agility ≥ 8 |
| Rank 4 | Agility ≥ 10 · Perception ≥ 8 |
| Rank 5 | Agility ≥ 12 · Perception ≥ 10 |
These thresholds are checked against the character’s attributes when learning. The current rank rules impose no additional minimum character level. Spending a point requires a living character outside combat.